

Zelda a Link to the Past
Fecha de lanzamiento: 21 noviembre 1991
Nº de Jugadores: 1 jugador
Categoría: Juegos de Aventuras
Desarrollador: Nintendo
Personajes: Zelda
Ahora bien, la creación de Miyamoto está llena de secretos y elementos clave que deberás descubrir para llegar hasta el final en el menor tiempo posible. Si quieres hacerlo sin dificultad, echa un vistazo a esta guía donde te revelaremos las curiosidades, consejos y trucos de Zelda a Link to the Past.
Guía y trucos para jugar a ZELDA A LINK TO THE PAST
¡Bienvenido/a a esta guía completa de Zelda a Link to the Past! Gracias a los códigos y trucos que te mostramos podrás resolver las diferentes misiones en forma de mazmorras, obtener las Piezas de Corazón y eliminar a tus enemigos. ¡Maneja a Link a tu antojo y disfruta de esta maravillosa aventura de principio a fin!
Guía y trucos para jugar a ZELDA A LINK TO THE PAST en Super Nintendo
Super Nintendo hace posible que puedas emocionarte con esta aventura dotada de gran diversión e ingenio. Desde aquí te ofrecemos multitud de códigos que te servirán para alcanzar todas la metas de Link.
| All Crystals Submitted by arcanaoftime | ||
| All Pendants Submitted by arcanaoftime | ||
| All these SNES9x codes unlock the 20 items used with the Y Button. Submitted by Somedudetmb | ||
| Almost invincible Note: While using this code & Link stands on a button to activate it & it fails to work, simply turn the code off briefly, and then back on when the button works.Submitted by robyman | ||
| Always Bounce Off Walls (Don’t get caught between two objects or you will bounce around and never stop. You can’t pull your sword) Submitted by ventureman | ||
| Always have magic cape on Submitted by Music4us | ||
| Always have the Big Key. Submitted by Chrome Dragon | ||
| Always Using The Cloak Submitted by ventureman | ||
| Bats need four hits to take off a full heart Submitted by tjw | ||
| Blue Rubies Worth 255 Instead Of 5 On Pick-Up Submitted by ventureman | ||
| Bomb Thru Walls in Overworld (Use your bombs to destroy any solid objects outside of dungeons/caves/houses) Submitted by ventureman | ||
| Bombos Medallion Submitted by arcanaoftime | ||
| Book of Mudora Submitted by arcanaoftime | ||
| Boomerang Level 2 Submitted by arcanaoftime | ||
| Bottles Submitted by arcanaoftime | ||
| Bow Submitted by arcanaoftime | ||
| Bug Catching Net Submitted by arcanaoftime | ||
| Bunny With Link’s Head Submitted by ventureman | ||
| Can move while you pick up pots, bushes, etc Submitted by gedowski | ||
| Can Open All Chests In Chest Game (You have to pay for the chance, but you get to open all the chests) Submitted by ventureman | ||
| Can Open Chests Infinitely (You just re-enter the room and whatever chest was there has the item again, work on everything like heart and bombs and rupees) Submitted by ventureman | ||
| Cane of Byrna Submitted by arcanaoftime | ||
| Cane of Somaria Submitted by arcanaoftime | ||
| Dark rooms are automatically lit Submitted by Reis Tiger | ||
| Enemies Die in 1 Hit (Some Bosses need a few more hits, and need to have their defensive abilities removed like the Face Shield of the Scorpion Boss) Submitted by ventureman | ||
| Fire Rod Submitted by arcanaoftime | ||
| Flippers Submitted by arcanaoftime | ||
| Flute Submitted by arcanaoftime | ||
| Free Chest Games, and Can Open All Chests (Don’t pay for the chance to open chests, and you can open all of them) Submitted by ventureman | ||
| Free Fortune Telling Submitted by ventureman | ||
| Free Fortune Telling And Receive 81 Rupees Submitted by ventureman | ||
| Get Chests Infinite Times (You must exit the floor or section you are in in order to spawn the chest again. You must walk out and go back in to respawn the chests) Submitted by ventureman | ||
| Get Fairy at Pond of Happiness (This makes it so you always have 100 rupees invested in the pond of happiness) Submitted by ventureman | ||
| Get Items From Anywhere Submitted by ventureman | ||
| Get Lots of Bottles Wastes $200 Per Bottle (If you use this code, then you can’t capture a good bee with it. The bee will not be displayed) Submitted by ventureman | ||
| Get Near A Chicken And You Will Be Swarmed By Them Submitted by ventureman | ||
| Glove Submitted by arcanaoftime | ||
| Golden Pyramid Wall Open Submitted by ventureman | ||
| Green Rubies Worth 255 Instead Of 1 On Pick-Up Submitted by ventureman | ||
| Guards Never Notice You in dungeons Submitted by ventureman | ||
| Hammer Submitted by arcanaoftime | ||
| Hammer Thru Walls in Overworld (Use your hammer to destroy any solid objects outside of dungeons/caves/houses) Submitted by ventureman | ||
| Have 000 Deaths Or Retries Submitted by ventureman | ||
| Have 20 Max Hearts Submitted by supersonicjc | ||
| Have 99 silver arrows while code is on Submitted by robyman | ||
| Hearts restore full energy Submitted by kpz | ||
| Hearts restore full health Submitted by Jane_Da_Game_Decoder | ||
| Hearts take away energy Submitted by Maynard | ||
| Hookshot Grabs to Any Surface (Do not use outside where you change screens) Submitted by ventureman | ||
| Ice Isn’t Slippery Submitted by ventureman | ||
| Ice Rod Submitted by arcanaoftime | ||
| Infinite Arrows Note: Code is Also For Silver Arrows when you collect them as well.Submitted by supersonicjc | ||
| Infinite bombs Submitted by gaetang | ||
| Infinite Bombs Submitted by supersonicjc | ||
| Infinite Health Note: You can still lose health from falling in bottomless pits.Submitted by supersonicjc | ||
| Infinite Health Submitted by Jman | ||
| Infinite Keys Note: For Any Dungeon with locked Doors.Submitted by supersonicjc | ||
| Infinite magic Submitted by kpz | ||
| Infinite Magic Note: Turn off after you beat a dungeon to continue.Submitted by supersonicjc | ||
| Infinite magic Submitted by Dark Serge | ||
| Infinite Rupees Submitted by supersonicjc | ||
| Infinite small keys Submitted by Kyle | ||
| Invincible Submitted by gedowski | ||
| Invincible Submitted by morimoto | ||
| Item drops from enemies never disappear Submitted by ventureman | ||
| Lamp Submitted by arcanaoftime | ||
| Lift Submitted by robyman | ||
| Link Automatically pushes objects Submitted by ventureman | ||
| Magic Mirror Submitted by arcanaoftime | ||
| Magic Powder Submitted by arcanaoftime | ||
| Max Heart Containers Submitted by ventureman | ||
| Mirror Shield Submitted by arcanaoftime | ||
| Monsters Touch You One Time And You’re Dead Submitted by ventureman | ||
| Moon Pearl Submitted by arcanaoftime | ||
| Mushroom Submitted by arcanaoftime | ||
| Never Died in Castle of Hyrule Submitted by ventureman | ||
| Never Died in Desert Palace Submitted by ventureman | ||
| Never Died in East Palace Submitted by ventureman | ||
| Never Died in Hyrule Dungeon Submitted by ventureman | ||
| Never Died in Level 1 Dark Palace Submitted by ventureman | ||
| Never Died in Level 2 Swamp Palace Submitted by ventureman | ||
| Never Died in Level 3 Skull Woods Submitted by ventureman | ||
| Never Died in Level 4 Thieves’ Town Submitted by ventureman | ||
| Never Died in Level 5 Ice Palace Submitted by ventureman | ||
| Never Died in Level 6 Misery Mire Submitted by ventureman | ||
| Never Died in Level 7 Turtle Rock Submitted by ventureman | ||
| Never Died in Level 8 Ganon’s Tower Submitted by ventureman | ||
| Never Died in Mountain Tower Submitted by ventureman | ||
| No charge for dash Submitted by kpz | ||
| No enemies in dungeons Submitted by ventureman | ||
| Obtain 2nd best armor (Use after getting Master Sword or game freezes.) Submitted by zeldafan2008 | ||
| Obtain all 7 Crystals. Submitted by Somedudetmb | ||
| Obtain best armor (Use only after obtaining Master Sword or game freezes) Submitted by robyman | ||
| Obtain best shield (Use only after obtaining Master Sword or the game freezes) Submitted by robyman | ||
| Obtain best sword (Use only after obtaining Master Sword or game freezes) Submitted by robyman | ||
| Pegasus Boots Submitted by arcanaoftime | ||
| Press Start to Beat the Game Submitted by ventureman | ||
| Qualifying Time is 0 Submitted by ventureman | ||
| Red Rubies Worth 255 Instead Of 20 On Pick-Up Submitted by ventureman | ||
| Red Tunic Submitted by arcanaoftime | ||
| Revive Infinite Times (Is like having a fairy in a bottle but you don’t need to have a bottle with a fairy) Submitted by ventureman | ||
| Run through walls Submitted by Gigaman Y | ||
| Running Guy In Kokari Village Doesn’t Run At All Submitted by ventureman | ||
| Shield & Sword Enabled (Before You Get Them) Submitted by ventureman | ||
| Shops don’t take your money Submitted by kpz | ||
| Shovel Submitted by arcanaoftime | ||
| Start the game with most items, but they’re invisible. Don’t use the bottles Submitted by gedowski | ||
| Start with Bombos medallion Submitted by zelda1 | ||
| Start with Bow Submitted by Jaque Strapp | ||
| Start with Ether medallion Submitted by zelda1 | ||
| Start with full and infinite magic Submitted by gedowski | ||
| Start with Hookshot Submitted by zelda1 | ||
| Start with magic cape Submitted by zelda1 | ||
| Start with Quake Medallion Submitted by zelda1 | ||
| Start with the best sword Submitted by Berg | ||
| Start with the Bombos Medallion Submitted by Kyle | ||
| Start with the Bow and Silver Arrows Submitted by Kyle | ||
| Start with the Quake Medallion Submitted by Kyle | ||
| Strange Sounds Submitted by tjw | ||
| The Blue Boomerang has a much longer reach Submitted by ventureman | ||
| The regular sword (the first sword you get) is stronger (8 damage instead of 2) Submitted by ventureman | ||
| The regular sword is much stronger (16 damage instead of 2) Submitted by ventureman | ||
| The regular sword is ultra strong (100 damage instead of 2) Submitted by ventureman | ||
| Thief Can’t Move, Or Knock Anything Out of You Submitted by ventureman | ||
| This code gives you all hearts and infinite life!! Submitted by Reis Tiger | ||
| This code is for the bottles. Replace 00 with: 01 – a mushroom 02 – an empty bottle 03 – red potion 04 – green potion 05 – blue potion 06 – a fairy 07 – a friendly bee 08 – a rare friendly bee Also each potion is infinite. They will never run out.Submitted by Reis Tiger | ||
| Tossed Objects Stay Active (After you toss a bush/pot/skull/etc., it won’t break; you can pick it up and throw it again) Submitted by ventureman | ||
| Unlimited 50 bombs Submitted by morimoto | ||
| Unlimited 70 arrows Submitted by morimoto | ||
| Walk Faster (Does not affect Link on ice, stairs or in deep water. For faster movement on ice, use the “Ice Isn’t Slippery” cheat) Submitted by ventureman | ||
| Walk Much Faster (Does not affect Link on ice, stairs or in deep water. For faster movement on ice, use the “Ice Isn’t Slippery” cheat) Submitted by ventureman | ||
| walk through anything vertically | ||
| Walk Through Walls Submitted by ventureman | ||
| Walk Through Walls (Alternate) Submitted by ventureman | ||
| Warp Between Worlds Freely (You can use the magic mirror to go from the light world to the dark world, in addition to it’s normal functionality) Submitted by ventureman | ||
| Whack Thru Walls in Overworld (Use your sword to destroy any solid objects outside of dungeons/caves/houses) Submitted by ventureman | ||
| Zelda Follows You Wherever You Go Submitted by ventureman |
Guía y trucos para jugar a ZELDA A LINK TO THE PAST en Game Boy Advance
Otro de los dispositivos donde poder disfrutar de Zelda a Link to the Past es Game Boy Advance. No te pierdas todos estos códigos y trucos para llegar a lo más alto con más energía que nunca.
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Consejos para jugar a ZELDA A LINK TO THE PAST
Los códigos y trucos de Zelda a Link to the Past que te hemos mostrado anteriormente cambiarán tu visión del juego. Siempre responderás de manera correcta al desenvolverte como pez en el agua. Sin embargo, también queremos hacerte partícipe de ciertos consejos prácticos para estar a la altura de la gran exigencia que requiere el juego. ¿Estás preparado/a?
- Si nunca habías jugado antes, te darás cuenta de que el sistema de combate es sencillo pero muy efectivo. Deberás emplear tu espada y los objetos que vayas coleccionando a medida que acabas con tus adversarios. La fórmula secreta para llevarlo todo a buen término es explorar el lugar y solucionar rompecabezas.
- En el juego existe una gran cantidad de objetos que inciden directamente en el resultado y será mejor que sepas cómo funcionan para que puedas emplearlos juiciosamente. Así, la vara de Somaria crea un bloque que podrás levantar o empujar y utilizar para pulsar botones. El bumerán, por su parte, es capaz de llegar a lugares prácticamente inaccesibles y dejar atontados a nuestros enemigos. El cetro de fuego te servirá para manejar el fuego, mientras que con el cazamariposas atraparás todo tipo de objetos e insectos.
Uno de los objetos más prácticos e importantes es el Gancho con el que podremos acercar objetos que están lejos, paralizar a los malos o llegar a lugares donde prácticamente es imposible acceder. Siguiendo la misma línea, gracias a objetos como las aletas Zora, las botas Pegaso o el espejo mágico podrás moverte fácilmente entre diferentes escenarios y mundos.
- En esta entrega de Zelda hay un total de 12 mazmorras: 8 en el Mundo Oscuro y 4 en el Mundo de la Luz. Normalmente es difícil acceder a ellas básicamente por dos motivos principales: la puerta de entrada está cerrada o la zona donde se encuentra es inaccesible. Por ese motivo, tendrás que aprovechar los diferentes elementos del entorno y usar los accesos desde ambos mundos.
- Para entrar al Palacio 6 del Mundo Oscuro ve al Mundo de la Luz y utiliza la flauta para que el pájaro te lleve al territorio del Palacio del Desierto junto a dos piedras. Cuando levantes la piedra derecha, aparecerá un transportador que te llevará al Mundo Oscuro. Para entrar al palacio, utiliza el Medallón Ether sobre el símbolo.
- Para acceder al Palacio 7 del Mundo Oscuro deberás obtener el medallón Quake y subir a la Montaña de la Muerte en el Mundo de la Luz. Con el Martillo, otro objeto importante, golpea, en el sentido contrario a las agujas del reloj, tres estacas inconfundibles que verás. Tras haberlo hecho, aparecerá ante ti un transportador que deberás utilizar para llegar hasta el castillo. Para entrar en su interior, basta con emplear el medallón Quake sobre el símbolo.
Curiosidades del videojuego ZELDA A LINK TO THE PAST
Zelda a Link to the Past es el tercer título de la saga y existen multitud de detalles interesantes a su alrededor que puede que desconozcas. Estas curiosidades te llevarán a apreciar aún más el famoso juego de acción y aventuras.
- La segunda parte de la saga Zelda no dio los frutos esperados y con Link to the Past hubo muchas dudas. Sin embargo, su lanzamiento en los años noventa cosechó buenas críticas y se convirtió en el niño mimado de Nintendo junto a Street Fighter II y Super Mario World. De hecho, este título es uno de los mejores de todo el universo Zelda junto a Ocarina of Time.
- Aquí volvemos al estilo del primer videojuego Zelda, con puzzles en mazmorras y combates con monstruos. Como es lógico se obvió el planteamiento fallido de Adventure of Link, la segunda entrega que se planteaba más bien como un juego de plataformas al estilo Mario Bros 2 o Castlevania.
- Super Nintendo dio lugar a multitud de novedades, gracias a todo su potencial tecnológico: paleta de colores espectacular, gráficos diseños con buen gusto, escenarios sencillos pero increíbles por su gran variabilidad y colorido, interiores con muchos detalles, exteriores muy bien ambientados, etcétera.
- En cuanto al apartado de sonido también brilla por iniciativa propia al contar con una de las bandas sonoras más ejemplares del universo game. Su creador, Koji Kodo, nos tocó la fibra y sus temas imaginativos calaron muy hondo como Forest o Time of the Falling Rain. Todos estos temas conseguían ambientar de manera muy interesante cada aventura de Link.